Showing posts with label Mocrap. Show all posts
Showing posts with label Mocrap. Show all posts

Henry Selick's take on Performance Capture



In the LA Times, animation director Henry Selick also weighed in publicly on mocrap:

“The academy has to come to terms with where [performance capture] goes. Is it animation? Is it a new category? I’m like the academy. I don’t know where it fits. I will tell you this, animators have to work very, very hard with the motion-capture data. After the performance is captured, it’s not just plugged into the computer which spits out big blue people. It’s a hybrid.”

Stanton Talks John Carter of Mars


Stanton Talks John Carter of Mars
June 25, 2008


During a recent junket for WALL-E (opening Friday from Disney/Pixar), director Andrew Stanton was asked by AWN about the status of the upcoming JOHN CARTER OF MARS project at Pixar (which is reportedly being scripted by RATATOUILLE and THE INCREDIBLES head of story Mark Andrews).


"We haven't decided yet if it's going to be live-action or animated," Stanton confirmed. "The one thing I've learned at Pixar is spending the first year or two making sure the story's as good as it can be, and everything else will fall into place. So we'll let the story dictate that."


But Stanton acknowledged that Pixar's toolset will certainly be considered in figuring out which direction to take the Edgar Rice Burroughs sci-fi epic.


The importance of this, of course, is that the sci-fi WALL-E raises the bar for Pixar with its new virtual camera system, allowing for more of a live-action look in depicting the futuristic world. In addition, the movie marks Pixar's first entry into live action with a few brief surprises.


Meanwhile, Brad Bird's upcoming 1906 for Warner Bros. will be the studio's first test case for handling CG vfx in this live-action adaptation of James Dalessandro's novel about the devastating San Francisco earthquake.


Holy Schmoly! that is a big dude who wants beer!



I was working at a small boutique in Venice and heard about this pitch going around for bids. It sounded like the right studio could make it really kewl! And they did! AND! in light of my previous post - they used mocap they way mocap should be used!

I am inspired more and more by all of the little boutiques worldwide and how they are pushing VFX,CG, 2D and creativity in advertising! Whoah! Besides the big guy is walking round my neighborhood! No lie! The bar at the end is a favorite spot for John Riggs and I get a beer and a fajita! The walk cycle is full of attitude too!

Brand new spot for Miller Lite from CP+B and Method that recalls the studio's 2004 "Carry" spot for Adidas (featuring Kevin Garnett strolling though the city with a convincing heap of people atop his shoulders) and a kind of reverse "Stress Monster" ala Asylum for Element 79 from earlier this year.

James LeBloch, Method’s lead 3D artist on getting the 1200 CG extras to behave: “We worked with House of Moves to obtain all of the motion capture clips to then feed in to the Massive software. Incorporating those in Massive, we also needed to blend real world dynamics on to the mocap moves; the individuals had to react to events both as individuals and as a group. We knew very quickly that we wouldn’t be able to hand-animate each and every person in the scene. We needed a dynamic system that could respond appropriately.”

Mocap, keyframe and enhanced didgital acting...


I was talking with a friend of mine who worked as an animator on the movie - Beowolf. There has been much discussion online, at the pub and in general, amongst animators, of the merits of mocap in animated films that are using digital actors.

My friend has also worked on many other big films, creature, cartoon-y and otherwise and I think he is amazing talent. I decided to protect his identity here because people can be so brutal in this industry over just having an opinion. However, I think his opinion is not only valid (much more than mine, since I only worked on one mocap show at Henson for ten days) but I also think he articulates something that really should be stated on this blog. I personally have tried to avoid mocap because it seems all of my animation colleague's long-term mocap experiences involve...


Simply cleaning up pops in the curves created by the technology and make it look as close to the original performance as possible, instead heightening a performance and adding entertainment value and personality.

This takes any and all of the fun in our job as animators and frankly dilutes the heightened experience animation usually strives for.

I wanted to share what he said with you, since so many folks seem to be arguing about this movie on topics like creativity, the loss of craft in light of technology...and so on.


My friend says...


"The fact of the matter is...these films, for an animator, are a double edged sword.

These films provide work and steady employment, but do nothing for animators creativity or career expansion. There is little to gain in terms of skill set growth, or animation knowledge by working on these films.There are some technical gains to be had, but there are usually pipe line specific and non-transferable to other studios unless you continue down the mo-cap career path. Some folks try to rationalize"animating" on these films by figuring that they learn a lot about natural motion. But animation is not about natural motion, it is about caricature. Digi-double work maybe an exception, but even that work is a caricature.

Even motion as natural and realistic as Spiderman 3 calls for pushing naturalistic poses, and accents into a hyper real caricature of reality that is dynamic, powerful and entertaining. Mocapped films are great for integrators. Some of these artists actually love the technology and love the progress performance capture is making. Some of the artist have even designed t-shirts with a "Satan's Rotoscopers" logo in a light hearted jab at the oft used description of the mocap technology. For lighters and the rest of the CG pipe line I can not speak, but I am certain it is a more creatively satisfying experience than it is for an animator.

Bottom line, stay away from this work if you can, and if you must, then make sure to spend your free time actually animating and keeping your skills fresh and sharp. Because, in this fast paced animated world, your skills can quickly sink below the bar within the time you spend working on a mocapped film."


Yo, Dummy Buckle Up!


Turns out Finnish teens have an attitude when it comes to wearing seatbelts. So the Ministry Of Transport in Finland and Publicis Helsinki hired German directing duo Alex & Steffen (repped out of SPY films in Toronto) to motion capture some dummies (and a squirrel) and reverse the usual crash test roles in hopes of making all those wayward, wreckless youth buckle up. Watch the spot.

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