Showing posts with label IABN. Show all posts
Showing posts with label IABN. Show all posts

Wip: Tyrant's Legion 1st Cohort

The Astral Claws/Tyrant's Legion continues. I have started working on the initial five members of my first Cohort. No special or heavy weapons as of yet, but I will probably aim to use my surplus of Pre-Heresy weapons when I do.


The colours are very simple, starting with a chain mail base over white primer, two thin coats gives a fairly smooth finish. Once dry I then apply a medium to heavy wash of Devlan mud, tow more Devlan mud and one of Badab black are applied to finish shadowing.


Finally, once dry Chainmail and Mithril silver highlights are applied to the upper most portions of the armour to represent where light would fall. Once this step is complete, one final wash of Badab black wash is applied to finish the armour.

Most of my bits have now been shipped so my plan of having a couple of squads built by end of week should happen.

Thanks for reading,
DiStudios
The 14th Legion

Wip: Tyrant's Legion Retaliator Test model

Here is the completed (minus insignias) colours for my Astral Claws/Tyrant's Legion army. I have used metallic's this time round as I know the NMM route will lead to me not completing an army at all. I am happy with the way this has turned out, and am looking forward to completing a full squad. I opted to work on a Retaliator squad as I like the background and look of boarding assault, Space Marines with combat shields and also the art in IA 9 look brutal. 


The metals have been shaded with Vallejo and some GW washes and I was keen to give glowing eyes to the helmet to. The insignia of Huron's Legion (on the shield) is free hand, and I may do the same on the shoulder pads once the full squad is complete. I will be applying weathering to the shield and blue shoulder pad, but again that is something I will do once the full squad is done.



I have a few ideas running through my head for an army list as the chances of be able to use the Forge World lists are slim, non the less I have the image of Retaliators, Iron Hunters, Venerable Dreadnoughts and of course Lufgt Huron rampaging across the field. Bits should be arriving next week for me to complete the full squad including lots of armour variants, I think it will look awesome and am looking forward to showing the squad once complete.

Thanks for reading,
DiStudios
The 14th legion

New 40K Project!

After many failed weeks trying to build a Death Guard and Deathwing army, I finally succeeded in making a start on a something 40K (as in I have painted figures!). Retaliators, Iron Hunters...Oh my....


I have a few figures put together but most importantly, and unlike the previous two armies, painted Space Marines! Ok so truth be told, they are test figures but I have to admit, I am very happy with them. 

looking forward to sharing soon,

Thanks for reading,
DiStudios
The 14th legion

Wip: Deathwing Army

I appreciate it has been a very non-GW 2011 so far, however I have had a project on slow burn in the form of my Deathwing army. My last update showed one built squad and a partially finished Belial conversion I was working on. While Belial is not yet finished (still more sculpting to do on the robes) I can say that at least some more troops have been built.


Although another squad is still needed (Belial's entourage) the bulk of the army is in possession and various stages of build. They are all the same configuration, so they will to some degree all look similar and to break up the uniformed look I have added small Dark Angel's devices to various terminators. Something I still need to consider, it what to fill the army with once I have finished building this lot. I did have two devastator squads in-mind but this detaches from the Deathwing theme a great deal, so considered three standard dreadnoughts. While it would be great to paint up the dreadnoughts, from a game perspective they are lacking when compared to the Devastator choices...decisions, decisions 




I am very pleased with the way Belial's cloak is turning out and am looking forward to adding the same style of robes to his bodyguard. That should look suitably heroic and really break the uniformed theme of the three standard squads.


The Thunder Hammer terminator to the left (pointing towards someone) is probably my favourite pose of the lot so far. He still has a few other devices I intend to add before priming, such as some hair. I have a very particular paint device in-mind for him, so look forward to getting that done.


Having the Forge World shoulder pads is a god send. It is a real shame that Forge World did not sculpt full upper torso's like they did for the Space Wolves and Chaos Cult terminators. Having some Deathwing with sculpted feathers or perhaps a bare head with a feather earring would have been great. But this would open too many questions of the Dark Angel's identity; Are they Space monks or Native Indians? I did in the end decide to include Kimmeria imagery in the form of feathers and I will be adding ceremonial blades to some of the members who represent native Kimmerians also. I think a few with this icons will go a lot further than detailing all the members in the same way. 

I think these small changes will be just enough to stop my Deathwing army looking just like standard terminators in bone, a sad prospect considering that the Deathwing have one of the greatest early fiction in my opinion. I also managed to get my hands on some cheap Cyclone Missile Launchers and just in the quantities I desired (3 sets), so all that is left to do now is buy Belial's retinue and build everything...then onwards to painting!

Time to re-read Deathwing as I wind down for sleep. 

Thanks for reading,
DiStudios
The 14th legion

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Wip: Kingdom Death's Manhunter #2

Progress update of my Man-Hunter paint job, I should of made a a start on him last night but the incredibly poor weather (constant rain) made it impossible to spray undercoat. Luckily, today was  better and I was able to make a start.Last night I had worked on the base and did some repositioning of components. The hang man's noose was at a unnatural angle originally so I applied some heat via hair dryer and repositioned it, I did the same with the sword scabbard which was bending outwards.


Today's progress has been pretty good as I reach the final stages of painting the skin. I have around 3-4 more highlights to go, before I wash the entire things and enhance the shadows via wash - to pick out veins etc. I am happy with the chosen colour as he looks like  Freddy Krueger on steroids now. A little annoyance is that the hang man's noose has broken after all the effort of repositioning last night, in hind sight I should have mounted the figure on a turn table or cork for handling as it was a clumsy finger that did the damage. Luckily I have a very fine drill bit and wire so repairs look viable.


The skin at this point has been highlighted up to white and given two light washes of Ogryn Flesh to blend the colours together and generate a earthier look to the figure. 


Veins are a focal point on this figure, they are everywhere, even running up to his face. I wanted to make sure these bits of detail were noticeable. To make sure they 'pop' I washed the veins with a slightly thinned Asurman Blue wash. Because I had highlighted the skin to white, the wash did a great job of adding the tint I wanted. I am tempted to give him glowing blue eyes at this point, to give a de-humanised look to him, fitting for a hunter of men.


Skin Palette:
  • Tanned flesh
  • Ultramarine blue
  • chaos black
  • Palid Flesh
  • Skull white
  • Ogryn flesh wash
  • Blue Flesh wash
Depending on how much time I get this evening, I may make a start on some of the clothing, but I will see. I have already started construction on 'Saviour" so this figure will most likely be the follow up to the Wet Nurse. This is also the first project where I have used my Privateer Press (P3) paintbrushes, and wow am I happy with them! These are probably the finest brushes I have used in a very long time, both the Hobby and Studio range have amazing long bristles and fine points which give me excellent control of the paint. I strongly recommend upgrading to these brushes, they truly offer quality at a reasonable price.

Thanks for reading,
DiStudios
The 14th Legion

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Site News: Free Warlord Sprues

Wayland Games are offering free sprues from Warlord Games, who specialise in historical miniatures. All you need to do to redeem your free sprue, is fill out the following web form:


And thats it, enjoy your free miniature!

Thanks for reading,
DiStudios
The 14th Legion

Site News: Calendar and stuff

Family stuff today, so I don't think I will get any table and brush time tonight. However I would like to introduce the new calendar feature; found below the site banner. Mainly a tool to keep me motivated, the Schedule page will give readers a brief break down of my projects. While this will not affect my daily blog posts, it will give readers an idea when final product posts days are, or (in future) when I am fully booked for commissions. It will also let readers know which events I will be attending this year and any painting competitions (on-line or otherwise) I may be involved in.

Thanks for reading,
DiStudios
The 14th Legion

Grand Mother is here!

Haha, sod's law really...I had just settled down to start work on the Man-Hunter when what would drop through the post box? Non other than the awesome Grand Mother figure.


The new box is a fraction the size of previous releases but does come stamped with the figure artwork, which is a nice touch. I am very much in favour of the large deck protector plastic cover, as for me it keeps the stock card art safe from being crushed and adds even more of a collectible feel to the product. I am happy to see that once again I have gotten a low number (nerd I know!).



I like this additional art piece, more art is always welcome in my mind so no complaints there! The red ribbon is a sensible addition as the components sit very snuggly in the smaller box design and would require you to squeeze your fingers if no ribbon were present. 


Almost all the figures I have worked on this year have been of a larger scale, I found myself surprised by the actual figure size especially after I compared it to the Man-Hunter and White Lion. Grand Mother is a delicate looking (and sized) figure with much the same dimensions (except for birthing chamber) as the White Speaker model. So care should be taken when dealing with this figure, as some of the components are very thin and will not take pressure well.


The wings are some of the nicest I have seen, with each wing being heavily detailed, I have lots of ideas running through my head about how to make the detail 'pop' once I start painting. 

The change of packaging looks to be a good thing, previously KD Games provided quite large boxes to accommodate the card stock, and lots of bubble wrap. I would suppose that the smaller box design is intended as a more cost efficient way of protecting the components but without sacrificing the boutique image that is associated with the company, the design is very unique in my mind. There have been many Fantasy styled angelic creatures before and I am pleased to see a figure, while very recognisable is also very unique compared to others on the market. Coupled with a dark lore Grand Mother is a excellent deviation from the standard heroic Angel image. I am very pleased with this figure and am looking forward to starting it next week, I would start it now, but I started the Man-Hunter so intend to finish him first.

Thanks for reading,
DiStudios
The 14th Legion




Wip: Kingdom Death's Manhunter

I have decided to keep the KD games momentum going and putting on hold my Anima Tactics collection. I have now committed myself to painting the Manhunter as a companion to my newly finished White Lion. I really like how large this figure is and I am hoping to make the skin really stand out using washes and glazes. One of the key things I am trying to decide on, is how to deal with the browns. The trench coat almost screams to be painted a dark brown but I am afraid that it will clash too much with the hang man's frame and rope. I need a colour break to keep the figure interesting and stop it becoming a big brown mess, I also want to try and capture a 'dusty cowboy' feel, so my MIG pigments will probably come into play in the final stages of this paint job.


This will most likely be the last Kingdom Death figure I will be able to complete before "Grand Mother" arrives, then the priority shifts as I am really keen to work on their latest figure. While there have been many Angelic miniatures released in the past, what captivates me with "Grand Mother" is the elegance in design and pose that seems to be lost in a lot of Angel esque figures I have seen in the past. Couple that with a interesting spin on the lore, makes for one very interesting model.

With some luck and a lot of coffee, Manhunter will be complete by the end of the weekend.

Thanks for reading,
DiStudios
The 14th Legion

Gallery: The White Lion

"Huge terrifying lions with a strange human curiosity and human hands. Their white fur shines with flecks of gold when the sunlight hits them directly, a strange contrast to their bloated and sad faces. They are a dominant predator in the holy lands and have become a symbol of inspiration and beauty for the entity that resides over all. Occasionally they are trained and kept as partners by Man-Hunters."

I had a number of minor mishaps painting this figure, from little bits of crap getting into the paint to stealth mould lines I only noticed after priming. I had originally decided on a cold colour set, but the image of gold flecked fur in the sunlight (in the description) caught my imagination, so I went for a more regal and warmer colour set to reflect what I envisioned as a golden aura. As much as possible, I stuck to the description and painted the front arms in human skin colours and I also added colour to the wrinkles on the face also to bring out the sculpted features. I am happy with the outcome as I feel the finished article captures both the powerful predator and saddened human features.

DiStudios










Wip: Kingdom Death's White Lion

The White Lion is complete and I am currently prepping for the photo-shoot. If all goes well it will be up within the next few hours. It was actually quite a stressful job to complete as all manner of complications occurred ranging from; poor colour choices, particulates in the paint to overly heavy primer. I think the final result is pretty good considering all the problems I have had with it. In the end it is vastly different to how I had originally envisionaged it, but in a positive way, which is always a good thing.

Looking forward to posting the photos soon!

Thanks for reading,
DiStudios
The 14th Legion

Wip: Deathwing Squad #1

First squad is built and cleaned, no shoulder pads however as I am waiting on a Forge World order to arrive (tomorrow should be the day). While I really like the Space Marine Terminator models but find them very plain when compared to the 2nd edition Deathwing Terminators.



So the next very obvious question, how to make my Deathwing more Deathwing? The most iconic thing about the Deathwing is of course the white armour, but other than this we have the Kimmeria tribal feathers and ceremonial daggers.


The daggers are easy to take care of, the Space Wolves accessory set or the Sanguinary Guard sets have some very nice daggers which are usable for on the figures and make them less standardised in look and more identifiable like their fanged brethren.


But should Deathwing Terminators have feathers? As stated above the tribute is in the colour change and not all Deathwing (or Dark Angels for that matter) originate from Kimmeria, so it would surely be unwise to start throwing feathers on all of them (although the current Dark Angels range seem to be very feather laden).


Reaching a compromise has proven pretty difficult, and could be summed up as go feather or don't if you want your Deathwing to have personality. This seems to be the problem with Dark Angels generally, they have gone from black armour to green and going from feral, tribal aspirants (in terms of recruitment) to former knightly order space monks. 

What do you think? Do Deathwing need feathers to be Deathwing, or should the tribute be solely in the paint job?

Thanks for reading,
DiStudios
The 14th Legion

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Site News: New Gorm photos!

Right, I was really  unhappy with the state of affairs of my miniature photos. SO after a really tall cup of coffee (its 2:44am here) and a crash course in how to use my digital camera and GIMP, I have re-taken the Gorm photos. I think these are a lot better than the ones I posted last week, you can definitely see the different colours I have put into the figure.

Check out new Pictures HERE

A few important things I have learnt from this re-shoot (Thanks for the guidance Mr Poots!):

  1. Always keep your Raws! (original pictures), you never know when they might be needed!
  2. GIMP is your friend! (Editing software)
  3. The iPhone is not a suitable camera replacement!
  4. Photobucket is not a suitable substitute for decent editing software!
I will be remembering these points for all of my up coming photo shoots, so more eye candy and less eye bleeding from 14th legion.

Thanks for reading,
DiStudios
The 14th Legion

Make sure you check out the great range of Kingdom Death figures. I promise you, you will not be disappointed! CLICK

Wip: Belial Part 1

Two Warhammer Projects in two weeks! I am happy to share the early stages of my rendition of  Grand Master Belial. I started work on this piece last Friday after discovering a spare pair of (badly mauled and foot re sculpt) Terminator legs. To get some extra pose ability, I removed the upper thighs and replaced them with pins and plastic tubing.

I have magnetised the arms to allow different weapon configurations but for now he is equipped with a Power Axe (Thunder Hammer) and Storm shield. I will be creating options for the Sword of Silence and Lightning Claw load outs.


The cloak is still in the rough shaping phase and I will be adding more folds and detail as the week progresses. There are also smaller details such as icons and badges still to add and some basing ideas I have been playing around with, but this will depend on whether or not it starts to look to busy. ideally I would like this figure to be close to completion by end of this week so I can work on the bulk of the Deathwing army, but this will depend on the arrival of bits orders. 


The nice thing about this conversion so far, is that it has given me a lot of ideas to implement on Belial's bodyguard. I want to make sure the unit has unique identity on the table but also fit in with the rest of the force and so far I feel Belial's design keeps with that idea, furthermore it has given me a bit more confidence in sculpting full robes (especially on Terminator armour), I prefer the idea of Dark Angels having full robes over tabards as I view the tabards as more of a Black Templar identity.


A army list is ready and I will share the details as the project progresses, perhaps concluding around the Easter holidays. I apologise about the blurriness of the photos, not quite sure what has happened there, I promise that the next Belial update will have far better eye candy.

Thanks for reading,
DiStudios
The 14th Legion

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Wayland Games are offering are offering 5% off every purchase over £30.00. This voucher does not apply to Flames of War and a few other products which already offer free shipping.

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Thanks for reading,
DiStudios
The 14th Legion

Quick Tips#3: Repairing broken horns/spikes

This evening I decided to break out the lovely Forge World Great Unclean One, It has been sitting in it's case with rest of my Nurgle for quite some time and I felt that such an impressive model deserved some attention. Much to my horror I discovered that the two small horns on his head were broken, not sure how it had happened but naturally a irritating discovery. I decided that tonight I would repair the beast, as leaving it till later would probably mean next year. So here is Repairing Horns & Spiky Bits 101, lets have a look at the necessary tools for this job:

Putty
The putty of choice for this type of job is Brown Stuff, this is because it has less stickiness then green stuff and has a firmer finish once dry. This is a excellent quality when working with items that you might intend to sand or shave once dry.

Pin Vice, drill bits, Wire
The size of bit is dependant on the repair, In my case I am using paper clips to repair the horns so the drill bit is around 0.5mm in size.

Tweezers & Super glue
Necessary to hold the pins and securely plug them in place.

Using your pin vice and correct sized drill bit, locate the rough centre of where the paperclip/wire will be placed and slowly drill into it. Start slow or you run the risk of sliding out of place and damaging you figure. I tend to drill 5mm or so into the model, but this is dependant on the thickness of area being repaired, the more space you give, the less fiddly the work will be.


Using your tweezers, take your wire/paper clips and lodge them in the pin holes. Clip away excess but be sure to leave enough clip/wire to recreate the desired length of the horn/spike. Thin wire is actually better to work with in this case, as paper clips are a little too think, what this means is; the actual point I need to sculpt must cover and finish past the clip itself (a harder job).


Once your clip/wire is set into place, you can begin adding putty. Take a small amount of putty and roll it with your fingers around the clip, be sure to get even coverage around the clip or you will find that the putty will "slide off" the clip end. Don't worry about using too much at this stage, but be sure that any excess is pushed downwards away from the intending point. Once the putty has set a little (around 15 Min's for brown stuff), you can use a craft knife to shave away excess and begin forming the point of the horn/spike using sculpting tools, In my case I used soft silicon shapers. This can be tedious at first so be patient during this stage.


Once you have the defined point you desire, you can add minor detail using a craft knife such as grains etc After this, simply leave the putty to cure dry over night. If you are unhappy with the shape or smoothness, you can simply reshape with fine sand paper. As you can see with the photo above, the horn/spikes I had to repair were relatively small, I have decided not to add any grain detail and will paint the effect on instead.

And that's it! The process can seem time consuming at first but once you have gotten the basics of shaping and smoothing under control, it becomes a fairly quick process (not including curing time). The total time spent on this particular project was 15-20 Min's only, while I have explained this method in a repair scenario, the actual methods are just as valid for adding horns/spiky bits to custom models.

Happy sculpting!

Thanks for reading,
DiStudios
The 14th Legion

For all your modelling supplies, visit: Wayland Games - Discount Wargames

Gallery: Black Hide Wrastler

The Blackhide Wrastler was the main reason I started a Blindwater force, I had decided back when Hordes was first released that I could not justify a second Privateer Press army an would stick to Khador. MKII and the release of the Blindwater faction changed this. I decided to bend the left arm a little so it was less "Jazz hands" and more thrashing in the water and lashing out at a foe, originally I intended to create splashes of water out of resin, but the figure would have become too delicate to use as a gaming piece. I am really happy with all the small details I have added such as the ferns, wood stump (complete with fungus) and of course the swamp water. The hide is a mix a olive green mix while the spine scales are a darker shade with repeated washes to bring out texture and detail.

I like the colours used for this warbeast and will probably use it on the rest of my Blindwater collection.

DiStudios