Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Key Lime Pie




somebody really likes key lime pie...


Red Medusa



Happy Friday!

Red Medusa made these 40 spots for Hrusteam snacks, a brand that’s apparently owned by Pepsi.

Hard-ons-Pretend It's Vanilla


Nothing like Hammer Revenge


Tarboy



...love this

Tarboy is an animated short film about fighting robots, explosions and more fighting robots. Original score composed and performed by Hania Lee. See more on www.tarboy.com

Working In Flash


Undead Cyclops Boss from The Behemoth on Vimeo.


Frost King from The Behemoth on Vimeo.


Necromancer from The Behemoth on Vimeo.



Watch Dan Paladin work in Flash creating
characters for the game Castle Crashers

Happy End



The short is titled Happy New End and I love it. Jamie you are gonna like it too! The five directors, Jack, Kalkair, Pozla, Waterlili and Moke, are part of a collective that go by the name Bonzom.


Dave Cooper and Danko Jones - Bliss!



I LOVE LOVE LOVE Dave Cooper's art and now you can see it move in all it's glory~!
This music video made my day!
Animation by Nick Cross and Steve Stefanelli

99 Rooms



99 Rooms is a unique internet art project that interweaves wall painting, photography, animation and sound in a manner entirely unknown until now. Shortly after its launch in June 2004, more than two million individuals throughout the world have already visited this interdisciplinary composite work of art.


99rooms stemmed from the mystical, often apolocalyptically charming pictures created by Berlin artist Kim Köster within the countless vacated premises of East Berlin‘s industrial sector. Photos of these paintings were initially produced in digital form and then animated through a cooperative effort between Richard Schumann & Stephan Schulz and then subsequently complemented through a personal sounddesign from Johannes Buenemann. The final product of this year long effort is a scintillating intermediary world which invites the observer into an journey through its morbidly-beautiful rooms.


ROSTLAUB Gbr
Mainzer Strasse 1,
10247 Berlin, Germany

Email: wir@rostlaub.com

Kim Köster (The Artist)
Richard Schumann (Art Direction)
Johannes Bünemann (Sounddesign)
Stephan Schulz (Flash / Programming)


Adventures of Jeffery

This is just plain silly to the point of ridiculous,
but it also got a giggle out of me.
If nudity offends - Don't watch.


We Feel Fine and I Want You To Want Me

I found the mix of Internet, graphics, animation,
social communities and communication so interesting.


We Feel Fine is an exploration of human emotion on a global scale.


Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for occurrences of the phrases "I feel" and "I am feeling". When it finds such a phrase, it records the full sentence, up to the period, and identifies the "feeling" expressed in that sentence (e.g. sad, happy, depressed, etc.). Because blogs are structured in largely standard ways, the age, gender, and geographical location of the author can often be extracted and saved along with the sentence, as can the local weather conditions at the time the sentence was written. All of this information is saved.


The result is a database of several million human feelings, increasing by 15,000 - 20,000 new feelings per day. Using a series of playful interfaces, the feelings can be searched and sorted across a number of demographic slices, offering responses to specific questions like: do Europeans feel sad more often than Americans? Do women feel fat more often than men? Does rainy weather affect how we feel? What are the most representative feelings of female New Yorkers in their 20s? What do people feel right now in Baghdad? What were people feeling on Valentine's Day? Which are the happiest cities in the world? The saddest? And so on.


The interface to this data is a self-organizing particle system, where each particle represents a single feeling posted by a single individual. The particles' properties – color, size, shape, opacity – indicate the nature of the feeling inside, and any particle can be clicked to reveal the full sentence or photograph it contains. The particles careen wildly around the screen until asked to self-organize along any number of axes, expressing various pictures of human emotion. We Feel Fine paints these pictures in six formal movements titled: Madness, Murmurs, Montage, Mobs, Metrics, and Mounds.


At its core, We Feel Fine is an artwork authored by everyone. It will grow and change as we grow and change, reflecting what's on our blogs, what's in our hearts, what's in our minds. We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.

- Jonathan Harris & Sepandar Kamvar
May 2006





The interactive installation "I Want You To Want Me", by Jonathan Harris and Sep Kamvar, commissioned by the Museum of Modern Art, for their "Design and the Elastic Mind" exhibition.

I Want You To Want Me explores the search for love and self in the world of online dating. It chronicles the world's long-term relationship with romance, across all ages, genders, and sexualities, using real data collected from Internet dating sites every few hours.

The piece is presented on a 56" high-resolution touch-screen, hanging vertically on the wall, and was installed at MoMA on February 14, 2008, Valentine's Day.



Musicotherapie


Highlander Independent Animation Studio

I am a huge advocate for anyone doing their own thing - especially in animation.

Today, I got an email from the folks at Highlander Productions in Israel and they tell me they have secured their own distribution channel. Part of their strategy for the Highlander Studio is to locate great animated pitches which haven’t been produced for various bureaucratic reasons and develop them into animated series for this channel. Highlander is officially making a call out to independent animators and writers to send them animated projects and pitches for review. Below is the formal Press Release.


Highlander Independent Animation Studio - PRESS RELEASE

Like many among you we have lost count of the number of mind-blowing ideas that turned into promising pilots only to get buried under a pile of bureaucratic s**t. Instead of complaining (did that a lot too) we decided to find a way and fix what was broken. For the last year we have been working on a secret project that will eventually give us control over our own distribution channel. Originally, we intended it to be a channel for our content only. As our staff expanded we started to realize that for every talented fish we caught, there were thousand others that slipped our net. This is why we decided to open our doors to everyone out there that has created a mind-blowing idea, turned it into a promising pilot and wants it to realize its full potential (bureaucratic s**t aside). Like always, Highlander is only interested in the best that is out there. At the moment we are looking for series at an advanced stage of production (Pilot episode, trailer or teaser).


The general guidelines are:

· Audience: 7-114
· Average episode length: 1-10 minutes
· Full copyright owned by the sender
· The pilot and series have not previously been published, promoted or distributed
· Most importantly: Has to be creative, different, refreshing and watchable

If you have something that fits the bill, send it to: pilots@highlander-prod.com

If on the other hand, keeping in mind that rules are meant to be broken, you have something that does not fit the bill but you still think we would love it. Send it over too; just remember that you are going to be judged on extremely high standards for not obeying the rules.

Good luck,
The Highlander Team
Web: www.highlander-prod.com

Ready IM Fire


From Cartoon Network PR ~

With the chilly winter weather setting in, it’s tempting to curl up inside with some hot chocolate and fuzzy slippers. Now you can do just that while experiencing Cartoon Network’s newest multiplayer game, called “Ready IM Fire.” No actual snow necessary.

The innovative viral game allows users to first dodge snowballs tossed at them by a Cartoon Network character, then gives them a chance to retaliate and throw snowballs at a new targeted friend. These “throws” can then be instant messaged to a friend (by copying and pasting a link), who will in turn dodge their friend’s throws. It’s the fun of a hearty snowball fight without getting freezing slush on your face.

To launch their snowballs, players can choose from popular Cartoon Network characters such as Chowder, Ed (of Ed, Edd and Eddy), Lazlo (from “Camp Lazlo”) and Abby “Numbuh Five” Lincoln (from Kids Next Door).

The game officially launched on Monday,

December 17th and you can play it here: http://www.cartoonnetwork.com/games/cc/readyimfire/

Happy throwing!

If you want to dodge Angie's snowballs, click here